However, remember that you have limited trade agreements that can be increased by a number of means – and you must also be connected to their lands/have trade-related ports. The last diplomatic option, just as important, is trade. Trade is divided into several parts. You can send or receive a certain amount of gold from another fraction as a one-time or long-term payment. This is similar to food – you can send a certain amount of food to another fraction during X number of rounds, or get it from another fraction. The third option is to exchange items – weapons, armor, mounts, supports or accessories – in exchange for the influence, gold or oppression of other diplomatic options. The easiest way would be to enter into diplomacy and choose quick agreements. If any group is willing to act with you, the trade option should appear there. After all, warlord Zhong Rong specializes in trade and economics, and he has skills that directly increase your trade influence, increase your population growth and much more. The fourth separate edition is the exchange. They exchange a good one (cereals, rice, iron, jade, silk, etc.) to get another one from the other fraction – this will result in a large increase in gold per train.
It is also the most limited option – the number of trade offers depends on the evolution of the faction (level, buildings built, as well as the positions assigned to the court). You can only exchange goods with fractions that you can access directly (their border is next to yours, or if you are able to reach them through the territory of an ally). As a master of the art of commerce, Kong Rong has two unique ways to further increase its commercial influence: maintaining a high population and a unique agreement in diplomacy that further enhances the strength of its trade relations network. The stronger your business influence, the more you benefit from a trade agreement with another group. In addition, each faction on the list on the right side of the screen painted a symbol with a face in one of the colors above. Move the cursor on this topic to find out the details of the relationship – what contracts have been included between the political groups, what are the positive and negative aspects of the relationship, the current level and the level that the relationship will have in the next round. “Trending towards” is particularly remarkable – based on this value, you can determine whether, for example, a particular political group will change its attitude towards you in the next round (declaration of war, proposal for a trade agreement or diplomatic and/or military alliance). Diplomacy in Total War: Three Kingdoms has undergone dramatic changes compared to previous games in the series – on the one hand, it is now more transparent, but on the other, it offers much more interesting options and strategies that you can use during the game. Diplomacy is also closely linked to trade, both of which are explained in this chapter. However, remember that your influence is upside down by the influence of the group with which you are trying to act, so that the amount you get will be weighted by your influence against the influence of the other group. In Total War: Three Kingdoms, diplomacy took the form of negotiations – after selecting one of the options described above, the player receives information about the potential “costs” of this action.